Post by shadowvoid on Jun 3, 2014 8:25:51 GMT -5
It currently feels like this mod has no purpose, or rather, no plan. What I fear is that features will be added, just caked on without any thought, which would be a great shame.
I don't know how to ensure that the mod doesn't collapse into a black hole of features in a year or two (where you have so many features that when you add one feature another one breaks, when fixing the broken one you break a new one etc.) but I have some ideas.
How about first announcing what features you're thinking about implementing later on, like "fleshing out ww2", then going into detail just how to do that and make sure to let people hear you out, instead of going "hey, look at what we've added, cool, right?" because you might get a response like "you wasted your time" or "this is shit". Like, set up goals, create requirements based on those goals, then create conceptual models that fulfil those requirements, then prototype and implement them.
What I think you need to do is to get organized, set up a github or something.
Just asking for feature ideas will end up in you getting drowned in a wave of stupid things and a few well-thought-out ideas.
Create a form where feature-ideas are added, like "What year will this feature affect?", "Is it a change or addition?", "If it's a change, will it collide with another added feature?". The last question is the biggest and hardest, just adding features to a mod is a terrible, terrible idea, you will end up with a large group of people wanting one feature fighting with another large group of people that want another feature that is mutually exclusive.
I really would continue writing and fixing potential grammatical errors, but I gotta go.
I don't know how to ensure that the mod doesn't collapse into a black hole of features in a year or two (where you have so many features that when you add one feature another one breaks, when fixing the broken one you break a new one etc.) but I have some ideas.
How about first announcing what features you're thinking about implementing later on, like "fleshing out ww2", then going into detail just how to do that and make sure to let people hear you out, instead of going "hey, look at what we've added, cool, right?" because you might get a response like "you wasted your time" or "this is shit". Like, set up goals, create requirements based on those goals, then create conceptual models that fulfil those requirements, then prototype and implement them.
What I think you need to do is to get organized, set up a github or something.
Just asking for feature ideas will end up in you getting drowned in a wave of stupid things and a few well-thought-out ideas.
Create a form where feature-ideas are added, like "What year will this feature affect?", "Is it a change or addition?", "If it's a change, will it collide with another added feature?". The last question is the biggest and hardest, just adding features to a mod is a terrible, terrible idea, you will end up with a large group of people wanting one feature fighting with another large group of people that want another feature that is mutually exclusive.
I really would continue writing and fixing potential grammatical errors, but I gotta go.